PROJECTS - UNIVERSITY OF STAFFORDSHIRE
I worked on several collaborative projects at the University of Staffordshire. On one notable occasion, I operated in a group of students from across the suite of game development courses to mimic a pressurised games development studio. The task entailed developing a vertical slice of a game within five weeks.



Pizza Time
Premise of the game - you are the single delivery man for a restaurant called Pizza Time situated on a small Mediterranean island full of loyal customers who are impatiently waiting for their delicious pizza.
At the start of your shift in the restaurant you receive orders on your phone, grab the pizzas and run to deliver them before the time runs out without ruining the pizza quality too much. Repeat until your shift ends. Check how much you earned at the end of the day and pray that you have enough money at the end of the week to pay your rent!
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My Role: Senior Game Designer
Tasks:
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Researching particle systems + developing
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Acquiring audio files
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Researching outer bound mechanic + developing (visual Scripting)
PIZZA TIME TRAILER

AI-Appliance
Your spaceship has come alive! You must navigate and survive against mutated appliances that have populated your ship for years. These are not regular, everyday appliances. The objective of the game is for the player to navigate through the ship defeating the enemy appliances that have sprung to life. Along the way the player will be able to upgrade weaponry and will be able to collect oxygen tanks to stay alive all while trying to escape.​​​
My Role: Junior Game Designer
Tasks:
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Map Design + Blockout of Level
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Weapons UI Design
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Enemy Placement + Pickup Locations
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Designing hazard mechanics for programmers

AI-APPLIANCE TRAILER
